AI Insights · Timothy · October 2021
Top 5 School Games on Android in Switzerland Q3 2021
In Q3 2021, the top 5 school-themed games on Android in Switzerland showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q3 2021, the top 5 school-themed games on Android in Switzerland displayed a mix of performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
University Empire Tycoon -Idle from Codigames saw a gradual decline in weekly downloads, starting at 185 in late June and dropping to 41 by the end of September. Revenue fluctuated, peaking at $313 in late June, then dipping to $130 in early September before ending the quarter at $296. Active users also saw a slight decline from 922 to 643 over the same period.
The Goldbergs: Back to the 80s by East Side Games Studio experienced a more stable revenue stream, with weekly earnings peaking at $146 in late July and maintaining around $69-$104 towards the end of the quarter. However, weekly downloads showed a sharp decline, starting at 40 in late June and dropping to 0 from August onwards.
Rockstar Games’ Bully: Anniversary Edition showed modest performance in revenue, with peaks and troughs ranging between $9 and $32 throughout the quarter. Weekly downloads were low, starting at 5 and ending at 2 by the end of September.
Idle High School Tycoon from Kolibri Games, released in early September, saw rapid growth in downloads, starting from 17 in its launch week and soaring to 347 by the end of the month. Revenue also showed a steady increase, peaking at $56 in mid-September. Active users mirrored the download trend, rising significantly from 10 to 367 in the same period.
Finally, School of Chaos Online MMORPG by VNL Entertainment Ltd had a mixed performance. Weekly downloads fluctuated, peaking at 41 in late July and ending at 17 in late September. Revenue was sporadic, with notable peaks at $59 in early September but generally low or nonexistent in other weeks. Active users remained relatively stable, ranging between 39 and 71 throughout the quarter.
For more insights and detailed analytics on app performance, visit Sensor Tower.